WeChat Payment and Three Major Operators Realize Barcode Payment Interconnection

Global Network Technology Comprehensive Report: On November 10th, WeChat Pay officially announced that it has completed the interconnection and interoperability with barcode payment platforms under the three major communication operators, including China Mobile, China Telecom, and China Unicom. Users can complete payment by scanning their WeChat payment personal payment code through China Mobile's "Hebao App", China Telecom's "Yi Payment App", and China Unicom's "Wo Wallet App"

Global Network Technology Comprehensive Report: On November 10th, WeChat Pay officially announced that it has completed the interconnection and interoperability with barcode payment platforms under the three major communication operators, including China Mobile, China Telecom, and China Unicom. Users can complete payment by scanning their WeChat payment personal payment code through China Mobile's "Hebao App", China Telecom's "Yi Payment App", and China Unicom's "Wo Wallet App".

WeChat Payment stated that in recent years, it has continued to promote openness and interoperability with various institutions in multiple scenarios. Currently, it has supported nearly 30 banks, including industrial, agricultural, China, construction, transportation, and postal savings, as well as barcode payment interconnection with multiple institutions such as Cloud Flash Pay, China Mobile "Hebao", China Telecom "Yi Pay", and China Unicom "Wo Wallet". Users can complete payment by scanning the WeChat payment receipt code using the above institutional app.

It is reported that WeChat is also continuously supporting the application of digital RMB in various scenarios. At present, WeChat users can activate "WeChat Payment" under the wallet quick payment function in the Digital RMB App, and choose to push the wallet of any operating institution, such as WeChat Bank (WeChat Payment), to WeChat Payment. They can use digital RMB for transactions among merchants who support digital RMB in video accounts and mini program scenarios.


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